![]() Ghost in the Shell feels at once too smart and too dumb for its own good. Characters have little time for metaphor, often bluntly over-explaining their world and their emotional state. ![]() ![]() Every character in Ghost in the Shell speaks as if preparing for a freshman philosophy tutorial, ruminating on the threads that bind identity and memory together. The problems only really emerge when the story and characters come into focus, the film struggling to grapple with its themes through dialogue and exposition as readily as it does through steadicam tracking shots and computer-generated establishing sequences. Ghost in the Shell works best as a mood, a visual lava lamp of shapes in motion. Ever frame is saturated with detail, creating a sense that the audience might drown in all the little touches that suggest this neon fantasia dystopia. There is an appealing aura of sensory overload to the world of Ghost in the Shell, as if the film might best be experienced by passively allowing the world to wash over the audience, to sink into the movie in the same way that several members of the cast threaten to sink into virtual networks.
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